‘Touch grass, read a book, throw a ball, get tackled once in a while’: Epic Games art director and OG System Shock 2 artist says the best-looking videogames are designed by people who don’t just look at videogames

Nate Wells on the Art Direction of System Shock 2 | Deep Dive – YouTube
Nate Wells on the Art Direction of System Shock 2 | Deep Dive - YouTube


Watch On

Nate Wells, Epic Games art director and former artist on Looking Glass Studios classics like Thief: The Dark Project and System Shock 2, said in this week’s episode of the Nightdive Studios Deep Dive podcast that the ecosystem of games artists where he started his career is extinct. In its place is a landscape of artists who are more skilled than ever—but it’s a landscape where it’s harder than ever to stand out.

“Young artists who are either new to the business or trying to get into the business ask me questions like, ‘How did you get into it?'” Wells said in the interview. “And my answer is ‘The way I got in does not exist anymore.'”

(Image credit: Square Enix)

Wells said he—a self-taught artist—entered the games industry in an era when career paths hadn’t been formalized. Because the expectations and trajectories for games development professions were still being charted, artists who entered the industry were drawing on a wider range of academic and professional backgrounds, and their histories flavored the aesthetics they created.

Leave a Reply

Your email address will not be published. Required fields are marked *