Titan Quest 2 is a chill Greek holiday compared to the live service complexity of ARPGs like Diablo 4 and Path of Exile 2

The Spartans have annoyed Nemesis, the Greek goddess of retribution, and now the ancient world is filled with monsters and undead. Unfortunately, this demonic deity is after your head, too. No need to stress, though: Titan Quest 2 (the sequel to 2006’s mythological ARPG) is a pretty chill time, and it just snuck out in early access today.

It might be considerably prettier than its predecessor—with the caveat that it’s visually a touch conservative—but stepping into the sandals of my Greek hero felt like travelling back in time to a simpler era, when you could enjoy an ARPG without intense number crunching, theorycrafting or engaging in live service systems.

(Image credit: THQ Nordic)

You whack monsters. Or stab them. Or turn them to ash with a lightning bolt. Then you snatch your rewards and maybe level up, where you can drip points into a flexible but simple skill system. And then you just keep doing it.

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