System Shock 2’s alien ‘sphincter doors’ were made with photos from a dev’s colonoscopy

In the latest episode of Nightdive Studios’ Deep Dive podcast, System Shock 2 artist and industry veteran Nate Wells shared stories of his time working on the PC gaming classic⁠—including how he sourced an unlikely art asset for the structures built by nasty worm aliens, The Many.

“This is a funny moment, I don’t know if it’s a proudest moment,” Wells said in response to a question from Nightdive’s Locke Vincent. “When we were working on The Many, if you remember, it has this very biological vibe to it. It’s this fleshy mass that has taken over the Rickenbacker.” The Many’s freakish hybrids make for a sharp contrast with Shock 2’s sterile corridors throughout the game, while the second to last level changes things up with a dive into The Many’s growing biomass.

Nate Wells on the Art Direction of System Shock 2 | Deep Dive – YouTube
Nate Wells on the Art Direction of System Shock 2 | Deep Dive - YouTube


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