Silent Hill f’s director is breaking tradition by adding ‘more entertaining and thrilling action’ to appeal to younger audiences

Apparently, the kids love to fight—at least according to Silent Hill f director Al Yang and producer Motoi Okamoto. So to appeal to these new audiences, the next Silent Hill game will have fewer moody walks in the mist and more fights with a lead pipe.

“Inserting more entertaining and thrilling action into Silent Hill f was an idea I had ever since the early phases of the development,” Okamoto says in an interview with Game*Spark (via Automaton). “And, since NeoBards Entertainment is a company that’s tremendously good at making action games, this is also one of the reasons why we decided to choose them as the developers.”

Hinako wields a naginata in a boss fight

(Image credit: Konami)

As a massive Resident Evil fan, I’ll never say no to more action in my horror games, but that’s never been why I played Silent Hill. I’ve always loved it for the confusing narrative, hideously twisted monsters, and overall doom and gloom; exciting action sequences aren’t even in the equation. All in all, this shift to a more fight-focused game, even with soulslike attributes, seems like a sharp deviation from the usual.

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