PowerWash Simulator 2 doesn’t seem like much of a sequel, but it does clean up nicely with more tools, maps, and level types

I’ve been told that I play PowerWash Simulator like someone who hates themself. An entirely fair observation, as I have quite a meticulous approach to cleaning every map, working from the ground up and rotating around the objective until it’s entirely clean.

“But Elie,” I hear you say, “that’s not efficient and it doesn’t make any sense—the grime would just work its way down, messing up the parts which have already been cleaned.”

That’s right, but I don’t care. I can do what I want, and what I want is to make the timelapse at the end look like I’m doing a fun twirl. I will admit that it means the first half of any PowerWash map sees my head glued to the floor as I sweep the ground clean of any murk before I can get started on the actual task at hand.

Cleaning a window

(Image credit: FutureLab)

Predictably, it’s not that different in PowerWash Simulator 2. I had a grand old time, but FutureLab hasn’t reinvented the wheel here, creating something that’s more of the same with a new coat of grime to blast off. The maps are largely structured in the same way: dirty objects atop a dirty floor. But this time, there are some new tools which make the job a hell of a lot smoother.

Leave a Reply

Your email address will not be published. Required fields are marked *