Edmund McMillen thinks Mewgenics is his best game yet, and after playing it myself, I can see why

Isn’t it a bit messed up that we selectively breed cats and dogs into asthmatic oddballs and then sell them to each other? I love cats, but, yeah, it is a bit messed up. That’s basically what inspired Mewgenics, a game about breeding cats and sending them on adventures with turn-based combat. (So they’re outdoor cats.)

The idea for Mewgenics has been around for a long time: It was once going to be Team Meat’s follow-up to 2010’s Super Meat Boy, but was shelved and designer Edmund McMillen went on to make hit roguelike The Binding of Isaac. He never lost interest in the cat game, though, and has now been working on it with frequent collaborator Tyler Glaiel for years.

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