‘Consumers are not okay with okay’: Take-Two boss says BioShock 4 is taking so long because the company’s goal is ‘to make the best entertainment, not necessarily the most entertainment’

Six years after BioShock 4 was first confirmed, it is not going well: Bloomberg said last week that the game had failed a recent development review, leading to the removal of studio head Kelley Gilmore and shift of creative director Hogarth de la Plante to a publishing role, and a planned overhaul of parts of the game itself. Despite those struggles, Take-Two CEO Strauss Zelnick promises, unequivocally, that it’s not at risk of cancellation.

“It’s going to come out,” Zelnick told IGN. “That I can say hand on heart, without question.”

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