Battlefield 6 producer insists the game’s ‘cool’ and ‘relatable’ PMC villain and its quest to destroy the US has no deeper meaning: ‘We needed two factions’

We don’t know a whole lot about the setting for Battlefield 6, but the broad strokes were revealed late last week: “Major European countries” have pulled out of NATO, leaving the US and some unspecified number of remaining allies to stand alone against a massive mercenary outfit called Pax Armata. It’s a scenario that feels at least loosely rooted in reality—how firm is NATO’s footing these days, really?—but EA insists that it’s not trying to say anything with the setting: There’s nothing more to it than practical necessity.

“We needed two factions,” executive producer Christian Grass told Polygon about the origins of Pax Armata. “We wanted to create something that felt that it could be real, but it’s clearly fiction because we’re creating entertainment products.”

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